Another roguelike success story has hit Steam: D&D flavored slot machine Slots & Daggers sells 100,000 copies in 10 days, "a surreal number for a solo dev like me"
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Austin Wood
2025-11-05
You simply will not believe this: a new roguelike putting an addictive twist on classic mechanics has popped right the heck off on Steam. Slots & Daggers, which marinates gambling rules in some D&D sauce, has sold 100,000 copies in its first 10 days, according to its stunned solo creator.
Following recent roguelikes like [deep breath] Megabonk, Ball x Pit, Super Fantasy Kingdom, Hades 2, Clover Pit, Shape of Dreams, and frankly too many more to list, Slots & Daggers has gotten impressive mileage out of a pretty simple gameplay loop.
There are, I have reason to believe, slots and daggers. It's basically a tactical fantasy RPG played via slot machine – gearing and battles viewed through the lens of coins and levers. It's immediately fun, hits your brain a bit like Balatro, and our own Ali Jones was smitten with it on sight.
The last time I was this obsessed with a Balatro-like, it sold 750,000 copies in 2 weeks – and this one has a D&D twist so it's easily my favorite roguelike in Steam Next Fest
After dodging Silksong, this Balatro-style slot machine roguelike smashed even my highest expectations by shipping 100,000 copies in a single day
Right after Silksong, a day before Borderlands 4, and just ahead of Hades 2, a new dev's co-op roguelike threaded the needle to become a top 10 seller on Steam with 100k copies sold in a day
Sharing the sales news, solo dev Friedemann Allmenröder, previously known for Summer House and Pizza Possum, says he "was not expecting" 100,000 copies sold "when I sent this message to [publisher] Future Friends (was also not expecting to work on it for longer than 6 weeks so I guess I've got bad expectation skills)."
In March 2025, it seems Allmenröder bashed together a primitive prototype showing a "very silly" idea. "I was surprised by how addictive it is, given that I've worked on it for one day," he said at the time.
"Feels like something I could potentially get all the way to release in about 6 weeks and just see how it does," he added. I'll spoil it for you now: it did well.
On Steam, Allmenröder teases more to come for Slots & Daggers. For one, he says, "I’ve decided to dial back the 'aggro stop-hand' mechanic a bit, a lot of you found it frustrating and after thinking it over I agree." You'll see it less often in runs, and won't see it at all in Arena Mode.
Looking ahead, "The build is now feeling very stable and in a great place overall, so I’ll be slowing down the update pace a little over the next days. I want to take a bit of time to recover from the intense launch and then start shifting focus toward new playable content and features!"
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wifiWizard
Jan 13, 09:41 PM
this is easy. it's an okay game. 💔
JellyBeanMan
Nov 11, 09:14 PM
cya Not bad 👻 What's your take?
systemCrash_99
Nov 07, 02:14 AM
hot stuff
tinyPotato
Nov 06, 08:14 AM
Not great. Like an interactive movie. The price is too high. 😅
mysteryMuffin
Nov 06, 07:34 AM
wtf
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