Always online? Free-to-play? Nope, Xbox-published action RPG wants to be a "full game" now, switching to "buy once, offline" glory: "You will own the complete experience permanently"
16.4k
Kaan Serin
2026-01-09
Towerborne – the always-online, free-to-play action RPG from the developers of the incredible Banner Saga trilogy – is embracing a more traditional model for its upcoming 1.0 launch.
Stoic CEO Trisha Stouffer announces as much in a recent Xbox Wire post, explaining that once Towerborne leaves early access next month, it'll shift "from its original vision as a free-to-play, always online title into a buy once, offline game – you will own the complete experience permanently, with offline play and online co-op."
"This change required deep structural rebuilding over the past year, transforming systems originally designed around constant connectivity," Stouffer adds. "The result is a stronger, more accessible, and more player-friendly version of Towerborne – one we're incredibly proud to bring to launch."
Embark makes free-to-play Arc Raiders sound like a nightmare, says its $40 price let it cut a lot of un-fun crap: "Crafting no longer has timers on it that you have to wait out"
Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have"
Elder Scrolls Online unveils 2026 roadmap, devs say "new approach" to transparency and more is "key" to the MMO's future
Towerborne is hitting 1.0 on February 26, 2026 on PC, Xbox, Game Pass, and PS5 alongside a mega-update that's making other extensive changes to the game proper.
In another player-friendly move, Stoic is removing all of the cosmetic purchasing so everyone can earn their cosmetics via, you know, playing the actual game. What a novel concept in our cursed year of 2026. The full launch will also complete the game's story with a final showdown, new side quests, two new bosses, a revamped map, and another biome. New gear, player abilities, bug fixes, a reworked difficulty system, and more music from the composer behind Journey, Austin Wintory, are also coming.
Towerborne's flown somewhat under the radar this past year, but it essentially carries on Stoic's knack for gorgeous, painterly fantasy worlds, this time in a combo-based action game with a focus on co-op beast-brawling, rather than the methodical strategy and heavy narrative decisions that defined The Banner Saga.
Check out the upcoming indie games of 2026 and beyond.
Recent Articles