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After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
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George Young
2025-11-25
Mario's Picross creator and CEO of Jupiter Corporation, Makoto Nakayama, says that he couldn't coax developers from his former workplace to join him at his new company, because he was worried that Nintendo would no longer work with him. Nakayama was previously one of the founding members of Nintendo first-party developer Intelligent Systems, which helped develop Mario Bros., Metroid, and Fire Emblem during his tenure. While he worked with a number of omega-talented superstars over the years, such as Satoru Iwata, Masahiro Sakurai, and Mario's dad Shigeru Miyamoto, he knew that if he coaxed "even a single employee" from his former studio to his new company, he would no longer be able to take advantage of his juicy connections. Despite a 30-year run in charge of Star Fox and F-Zero, former Nintendo veteran Takaya Imamura "always wished I could have experienced developing for the NES at least once" Ex-Nintendo developer says the company doesn't make new IP often because "there's no real need" when it's more "about creating a new way to play" instead of fussing over "the skin or wrapper" Metroid Prime developer struggled to find common ground with Nintendo "many" times, leading to one clash that went from morning until "the sun was setting" That doesn't mean that Nakayama wasn't able to start his company without any of his former co-workers, as he was able to recruit Mario Paint creator Noriaki Teramoto. In fact, Nakayama describes working closely with Intelligent Systems to hire talented developers. "I spoke to someone who had already left the company, Mario Paint creator Teramoto, and asked if he would do programming," Nakayama says. "But there were still a lot of roles to fill. The head of human resources from Intelligent Systems would say to me 'there are 10 people left in the interview process, but we're only going to take five. I'll introduce you to the other five.'" Jupiter's first game ended up being Mario's Picross thanks to Nakayama's connections. In fact, it was Miyamoto himself that suggested the company use Mario's name for their first game. After discussing the idea of turning a popular type of magazine puzzle into a video game, "Miyamoto said 'you can use Mario'," Nakayama recalls. The relationship was beneficial for both parties. Nintendo was between Mario games, and was looking for a way to keep the Italian plumber in the public consciousness while developing the next entry. If only I could find someone to introduce me to Shiggsy. Super Smash Bros. and Kirby creator Masahiro Sakurai says "it's best to just play games, instead of looking at who made them," so please don't perceive him
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overthink.exe
Dec 05, 10:09 AM
Great world design Futuristic design. nah that’s wild:
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shyPigeon
Nov 25, 05:08 PM
You gotta try it. absolutely not
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lowBattery_
Nov 25, 02:48 PM
What's your take?
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