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After cutting down World of Warcraft classes, Blizzard "heard loud and clear from players that it was not what they were looking for," so it has already walked back some changes
238
Ashley Bardhan
2026-02-20
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! World of Warcraft developer Blizzard wants to simplify its classes ahead of the giant Midnight expansion's launch on March 2, but some of the MMO's players have already made it clear, that's not going to work. Associate game director Paul Kubit suggests to PC Gamer that many of World of Warcraft's class abilities – like Rogue mercenaries' Roll the Bones spell – were historically "very complicated" because Blizzard assumed they'd be paired with addons. "We settled into an expectation that at competitive high end-play, players who really wanted to maximize their characters were going to use some computational addons" that would more help optimize decisions, Kubit says. Now, Blizzard wants players to be able to take full advantage of their class's capabilities without extra help. But it won't be easy upending a system dedicated WoW players have known for years. Blizzard isn't "walking back" axing of World of Warcraft add-ons: "Our goal was never to stamp out the addon ecosystem" World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never Blizzard pleads with WoW fans not to judge removal of combat mods too early, as Midnight was designed with it in mind "The only really all-encompassing word to describe [player feedback] is 'passionate,'" Kubit says politely. "When things change, then there's always a little bit of figuring out time." In the spirit of change, Blizzard has already reverted some of its tweaks to Paladin after it "heard loud and clear from players that it was not what they were looking for." Kubit says, "I would expect that back-and-forth feedback to continue when it comes to class design." He continues, "The rest is really just based on listening to feedback, and nothing specific is planned at this time, other than – there's one really big thing coming, and that is on the 2nd of March, people start leveling to 90." Blizzard "looking at" giving World of Warcraft's older races the customization overhauls they deserve, but it's not happening "soon."
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