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After 16 rocky years and a terrible attempt to crowdfund a Mega Man successor, troubled Japanese studio shuts down right after redeeming itself with an incredible cozy JRPG
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Dustin Bailey
2026-01-29
After a decade-and-a-half mostly filled with missteps, Japanese developer Comcept is gone. The studio, founded by veteran Capcom developer Keiji Inafune, is best known for delivering bombs like ReCore and the infamous Mighty No. 9, but found some critical redemption in 2025's cozy JRPG hit, Fantasy Life i: The Girl Who Steals Time. Comcept was founded in 2010 by Inafune, a Capcom veteran best known for his work on the Mega Man series. The studio first developed a handful of barely remembered games for phones and handhelds, but is perhaps best known for the 2013 Kickstarter for Mighty No. 9. After a quiet flop and some very loud industry-wide implosion, Shovel Knight dev really needs its new Game Boy-style soulslike to break through: "If we sold, like, 100,000, that's not so good" Another MMO dead: ex-World of Warcraft and League of Legends lead's new studio "will close its doors" this month without releasing its flagship game Ghost "I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games Mighty No. 9 was billed as a spiritual successor to Mega Man, with big plans for a multimedia franchise and a follow-up in the style of the beloved Mega Man Legends. After repeated delays, Mighty No. 9 finally arrived in 2016 to dismal reviews, and an infamous launch stream where one person involved with the game described it, simply, as "better than nothing." Comcept's other big project in 2016 didn't fare much better. The Xbox-exclusive action game ReCore, co-developed with Texas-based Armature Studio, got some praise for its ambition, but little for its execution. It was not long before Comcept was gobbled up by Professor Layton and Yo-Kai Watch developer Level-5. By the end, Comcept was simply known as the Level-5 Osaka Office, and would lead the development of Fantasy Life i, which launched in 2025 to a glowing response from enthusiasts of cozy JRPGs. Unfortunately, this redemption story isn't quite so simple. A year before Fantasy Life i's launch, Inafune – who was serving as the game's producer – left the company. In a blog post breaking down the game's development ahead of launch, Level-5 CEO Akihiro Hino said that the studio was receiving "harsh evaluations" from internal playtests, and development was soon restructured, shifting sole responsibility away from the former Comcept studio in Osaka. "I decided to take on the role of producer, shifting the core development team from Osaka to our headquarters," Hino explained. "While the Osaka team had been dedicated from the start, the project evolved into a collective effort across our whole company – with developers from Fukuoka, Tokyo and beyond, we were able to significantly strengthen our development capabilities." Hino described the work that followed the development shift as a "complete overhaul of the game." The developer formerly known as Comcept did set us on the road to getting the excellent Fantasy Life i, but it's difficult to say how much of its work lived on in the final product. It's a small bit of redemption, maybe, and certainly a bittersweet end to a studio that once held so much promise. These are the best JRPGs you can play today.
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ZeroDaySmile
Jan 30, 01:41 PM
I regret buying this. ggs Very old. sick I fixed it.
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overclockedmind
Jan 30, 12:31 PM
this is confusing.
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tinyTurtle
Jan 30, 11:11 AM
No save system. Pretty boring story. ~this is complex. omg your mileage may vary
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wifiToast
Jan 30, 09:31 AM
Dunno. lol Good for adults.
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404logicloop
Jan 30, 08:31 AM
Yeah, totally agree.
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