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After 11 grueling years and 6 different versions of the game, management sim devs decide they've finally made something that doesn't suck: Tavern Keeper "wasn't fun for ages"
11.3k
Ashley Bardhan
2025-11-25
It's incredible that hectic management sims like Greenheart Games' new Tavern Keeper use game loops that can make even dastardly procrastinators like me excited to do chores. It might be a miracle, or just a terrifying act of psychology, but it's definitely not easy to turn dread into comfort, says Greenheart co-founder Patrick Klug. Klug tells PC Gamer that cutesy medieval fantasy Tavern Keeper wasn't really enjoyable to play in "at least" its first seven years of development. It wasn't until 11-and-a-half years had passed and Greenheart had cycled through six different versions of the game that it could be considered "fun." But those first seven years were "a really difficult time," says Klug, since he had "to trust that, 'I know once we finish this system, and this system and this system will go together, that it will be fun, right?'" 7 years and 35,000 wishlists later, one of Steam's most popular city-builder demos failed miserably enough at Early Access for its creator to question everything: "None of this means we were owed anything" "We know that the players are the ones actually enjoying the game": Moonlighter 2 owes its existence to its devs' astonishingly in-depth approach to player feedback Solo dev spends 6 weeks making a short free game, accidentally wins the Steam algorithm and makes $4,200 in 5 days, then rushes to prepare a big update: "Seems the people liked my honesty and that I don't have any hidden costs" But, uh. It wasn't. Things like Tavern Keeper's random storybook events "always felt like they took you out of the game, [...], and that hurts because I was always very adamant that I wanted this storytelling in the game," Klug says. It took "dozens" of tries just to make Tavern Keeper's storybook moments what they are now – role-playing opportunities that enhance the game's magic rather than kill it. "It took ages to feel right," Klug comments. But Greenheart Games' decade of trouble finished with perfect fruit. Tavern Keeper, which is currently in its early access period, remains at an Overwhelmingly Positive review rating on Steam, with one popular review giving it the unparalleled compliment of feeling like "Rimworld, the Sims, Baldur's Gate, Zoo Tycoon, and Planet Coaster all over again." "They will cancel their subscription and your investors will have your head": This management sim about making the perfect MMO is so detailed it lets you play your own game.
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yikes.exe
Dec 02, 04:09 PM
maybe so not really. superb 🎉 this is simple._
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breadMachine
Nov 28, 06:29 AM
Great for kids. omg 🤯
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UnderCoverTofu
Nov 26, 12:18 PM
stuff like that goodbye Depends on your taste. 👀
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r4inb0wSkull
Nov 26, 11:38 AM
i wrote it. 🎶 Could be worse. Time sink, not fun. Quite challenging.
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DataBender
Nov 26, 10:48 AM
I gave it away. Not really.
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