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AAA lets indie games take big risks, says The Binding of Isaac creator Edmund McMillen, then "the mainstream grabs what worked" and "cashes in" the "safe way"
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Ashley Bardhan
2025-12-10
Edmund McMillen thinks mainstream video games unashamedly borrow ideas from riskier, more ambitious indie games – and as the designer behind indie hits Super Meat Boy, The Binding of Isaac, and the upcoming tactical RPG Mewgenics, he's coming at this with experience. He shares his thoughts in a recent Reddit AMA, responding to a fan who wonders, "It feels like there's never been a better time to be into indie gaming, do you think devs have been feeling the same way? Or does that lingering sense of unsustainably that plagues the AAA industry impact indie devs as well?" McMillen simply observes, "When the money dries up, the mainstream gets scared and takes less risks." "'I’ve never seen this kind of game before'": Ex PlayStation boss Shuhei Yoshida says AAA devs stick to a "proven formula" while indies are "always" the ones to explore something new Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games": "AAA titles are overwhelmingly about graphic quality and fidelity" The Binding of Isaac creator Edmund McMillen says he only made the genre-defining hit to try a "basic roguelike" and "get my feet in the water" before his real magnum opus "You get tons of sequels and games that play it safe by being just like that game that did well before," the developer continues. "But for indies, it doesn't effect much at all. In the end indies are the ones who take the big risks because their financial risks are low." "Then the mainstream grabs what worked with indies and repackages it in safe way and cashes in," McMillen concludes. He throws in a winky face emoticon for emphasis, and I think it's justified. Think of how (arguably, at least according to The Game Awards) indie game Clair Obscur: Expedition 33 inspired people to start begging Final Fantasy developer Square Enix to return to turn-based combat – not the other way around. That's a winky face moment, for sure. On his own creative process while creating indie games, McMillen says in another comment how "I get a feeling and an idea or a mechanic and rattle it around in my brain till it becomes all pulpy and sicky, [...] plan becomes a thing, thing becomes stuff and soon enough a baby comes out of my anus!" See, you'll never get Ubisoft saying something like that. The Binding of Isaac creator Edmund McMillen says he only made the genre-defining hit to try a "basic roguelike" and "get my feet in the water" before his real magnum opus.
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stuck_in_loop
Dec 17, 07:49 AM
incredible I discovered it. Autosaves are bad.
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bananaOnMars
Dec 11, 10:19 AM
full of bugs, but playable. the price is too high. @Not bad. 😈
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freshAir
Dec 11, 09:09 AM
frfr
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pigeonSoup
Dec 11, 08:09 AM
Worth buying. nooo without going into details...
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debug_this
Dec 11, 06:59 AM
When is it coming out already?
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