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One Of 2025's Weirdest Films Comes To 4K Blu-Tay This Month
Bugonia is one of the strangest films of recent memory, and you'll be able to grab it in multiple Blu-ray formats on December 23. Bugonia Collector's Edition Steelbook (4K) $38 | Releases December 23 Bugonia Standard Edition $33 | Releases December 23 Between the usual superhero action and sleeper hits at the box office, one of the more unusual films released this year was Bugonia. The new thriller from director Yorgos Lanthimos and producer Emma Stone--who also stars in the film alongside Jesse Plemons--wasn't a box office hit, but it's certainly an unforgettable movie. If you missed it when it came out, you can preorder it now ahead of its December 23 release, with options for a limited-edition 4K Blu-ray, standard 4K Blu-ray, standard Blu-ray, and DVD. The Collector's Edition steelbook cover uses Bugonia's theatrical posters for its exterior and interior artwork, which hint at the film's weird, conspiratorial tone. Like other Blu-ray releases, you'll get the film on a 4K Blu-ray disc, a standard Blu-ray disc, and a digital streaming code to watch it online. For bonus features, the Blu-ray includes a documentary on the making of Bugonia, interviews with the cast and crew, behind-the-scenes footage, and more. The Bugonia standard edition features different cover art and a standard movie case, but includes the same special features as the steelbook edition. It's available to preorder in 4K, Blu-ray, and DVD formats at Amazon and Walmart, all of which launch on December 23. Bugonia Standard Edition Preorders: Bugonia is an adaptation of the 2003 South Korean sci-fi comedy film Save the Green Planet. The film follows two conspiracy-obsessed cousins (Plemons and Aidan Dobis) who are convinced that the CEO of a powerful company (Stone) is actually an alien in disguise, hellbent on wiping out humanity. After kidnapping and trapping her in their basement, the trio engages in a battle of wits, interrogation, and torture, with the film becoming increasingly unpredictable as it races towards its conclusion. While it wasn't a box-office hit, Bugonia did earn relatively high praise from critics and audiences alike thanks to the standout performances of the cast and its wild plot twists. For more Blu-ray deals, you can check out various specials right now. The Hobbit Trilogy on 4K Blu-ray has gotten a big discount, and the box set for the A Better Tomorrow Trilogy has also gotten a substantial price cut.
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Hit Indie RPG Sea Of Stars Is Just $25 At Amazon
Sea of Stars and its art books get big price cuts just in time for Black Friday. They just don't make RPGs like they used to, and if that's a sentiment you feel in your bones, then you'll want to check out this early Black Friday deal on Sea of Stars, an old-school RPG that harkens back to a classic era of gaming. The game is currently on sale for $25 (was $40) for Switch, PS5, PS4, and Xbox Series X at Amazon. With a big story expansion on the way for it, now might be the perfect time to check out this critically acclaimed RPG. Sea of Stars is love letter to the 16-bit RPGs of the SNES and Sega Genesis, offering a sweeping fantasy adventure with turn-based combat, nostalgic pixel-art aesthetics, and a few modern flourishes. This physical version of the game also includes a double-sided poster featuring artwork by lead concept artist Bryce Kho. The Sea of Stars Art Book is also on sale for $31.59 (was $50). Featuring Kho's elegant artwork, the 272-page hardcover book explores the characters, worlds, and lore of the game through dozens of illustrations. The cover features metallic accents, highlighting the game's protagonists, Valere and Zale. There'll be even more of Kho's art to admire soon, following the release of the expansion Throes of the Watchmaker. Accompanying this will be a new book, the similarly titled Sea of Stars: Throes of the Watchmaker-The Concept Art of Bryce Kho. Designed as a companion piece to the game and the first art book, Throes of the Watchmaker is a 64-page hardcover book featuring retro-anime-inspired illustrations. It'll be released on December 16, and you can preorder it now for $22. Sea of Stars: The Art of Bryce Kho Sea of Stars: Throes of the Watchmaker - The Concept Art of Bryce Kho $22 | Releases December 16 For more early Black Friday game deals, you can also check out Borderlands 4, as the game has gotten a big discount to $48 (was $70) on PS5 and Xbox Series X, despite launching just a few weeks ago. You can even score a big discount on the upcoming 4 Nintendo Switch 2 port ahead of its eventual--but currently unknown--release. Teenage Mutant Ninja Turtles: Splintered Fate's Pipin' Hot Collector's Edition on PlayStation, Switch, and Xbox is $80 (was $100) ahead of its December 5 release. You can also score discounts on the Switch version of Grand Theft Auto: The Trilogy and Red Dead Redemption. Amazon Early Black Friday Gaming Deals Check out all of the video game and hardware discounts. Latest in Sea of Stars Microsoft Is Dumping These Five Game Pass Titles Very Soon Get Sea of Stars For Just $25 In This Black Friday Deal The Stunning Art Of Sea Of Stars Will Soon Be Available In Book Format
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Kaan Serin
2025-12-11
Helldivers 2 High Command gets passive aggressive over how much we suck on magma planets, but don't worry, at least the Killzone collab is returning
High Command thinks we suck at spreading democracy to the newly explorable magma planets, so it's punishing us by, errr, bringing back the Helldivers 2 Killzone Warbond. In a message to divers posted to social media, High Command says that "attempts to liberate Magma Planets have been met with limited success" and persistent Automaton schemes – you know, the ones we've failed to thwart – have meant "resources required to deliver the next chapter of Freedom remain scarce." To rectify our shortcomings, there's a new Helldivers 2 Major Order spearheaded by the Ministry of Expansion in an effort to build something called Pandora Base, "a top-secret foundry dedicated to the ultimate evolution of the Democracy Space Station." The construction requires secure supply lines and transport shuttles capable of delivering "millions of legally-mandated volunteers" from High Command's prison for dissidents. Essentially, forced labor with the promise of citizenship. Helldivers 2's next 4 arcs are being discussed by Arrowhead, creative director promises to "deliver a bit more often" As if Hellmire wasn't fiery enough, Helldivers 2 just added magma planets so you can 'accidentally' push friends into lava pools: "Arrowhead spent so long cooking they overheated the planet" Christmas comes early for Helldivers 2 players as Arrowhead adds a minigun, flamethrower drone, and a chain sword all in one glorious Warbond To do so, "the Helldivers are ordered to hold Afoyay Bay and hold liberated Magma Planets... failure will result in project delays and reduced atonement opportunities for those who need them the most." Perhaps to ease some of the pressure or to give divers some extra encouragement, the Killzone collaboration is making a return for good on December 18, this time with "some extra content" and an update price of 1,500 Super Credits (about $15). "Players who have previously purchased any (even one) of the Killzone items, will have the whole Helldivers 2 x Killzone Legendary Warbond unlocked at no extra cost," a PlayStation blog post clarifies. Helldivers 2's next 4 arcs are already being discussed by Arrowhead leads, creative director promises to "deliver a bit more often" now that the game's "in a better technical space."
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Scott McCrae
2025-12-11
Monster Hunter Wilds' final major update arrives next week, and Capcom is showing off more of the action RPG's massive Elder Dragon Gogmazios
After a delayed presentation, Capcom has detailed everything coming in Monster Hunter Wilds Title Update 4 next week. The next Monster Hunter Wilds update is just under a week away and Capcom has given all of the details about the update which is set to launch on Tuesday, December 16. Of course the main event is the brand new monster (for Wilds, anyway) Gogmazios, a massive Elder Dragon that first debuted in Monster Hunter 4 Ultimate – and given how much of Monster Hunter Wilds is a love letter to the fourth generation, it's an incredibly fitting end. Capcom has also announced that you'll be able to take on Gogmazios as a party of eight, with the standard four-player parties being able to bring in four support hunters to help out on the quest. And once you do take it down, you'll be able to create some Rarity 8 Gogma Artian Weapons, which should allow you to bonk monsters with even more force. Capcom adds full-on MMO mechanics to Monster Hunter Wilds in absurd Final Fantasy 14 collab, brings back Monster Hunter 4 Ultimate icon Gogmazios after 10 long years Monster Hunter Wilds' next big update and turn-based spin-off RPG Monster Hunter Stories 3 get a dedicated showcase set for next week Capcom gave Monster Hunter Wilds a cool raid boss from Final Fantasy 14, but its recent Steam reviews have tanked since the update over new apparent performance and driver issues However, even though Title Update 4 is the "final large-scale update" for the game, next week's update isn't the end of it, as one week later on Wednesday, December 24, you'll be able to fight Arch-tempered Jin Dahaad, and a further update on February 18, 2026 will add Arch-tempered Arkveld and some new quests – plus a collab with Monster Hunter Stories 3. And, of course, I wouldn't be shocked if we get a hint at the game's major update at The Game Awards. Of course, you can't talk about Monster Hunter Wilds without mentioning its performance woes, and Capcom has detailed its planned PC fixes too. Over the course of the next three months, Capcom is releasing three optimization updates aimed at optimizing the game's CPU and GPU usage. Capcom's committed to returning to JRPGs in a big way with Monster Hunter Stories 3: "As Capcom developers, we're able to add our interpretation of what a JRPG is today."
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Anthony McGlynn
2025-12-11
Arc Raiders update stops you going out of bounds and getting shot through walls, but players are frustrated Embark still hasn't addressed a progression bug that's "been in the game since launch"
Embark Studios has just rolled out the latest Arc Raiders update, fixing a bug that pushed players out of bounds and some other annoying issues. Worthwhile as this is, some players are unhappy to see that a problem involving their progression is still present. The new Arc Raiders patch sorts out an exploit allowing people to glitch out of the map on Stella Noctis using the zipline by simply removing the offending apparatus. On top of that, a method of falling through a wall in Blue Gate has been sorted, and players getting shot through walls in Spaceport Launch Tower has been fixed. All valid and useful fixes, but there's something else the community wish Embark would address. "Great to see these get fixed, but I really feel for the folks with bugged expedition progress still," says one commenter on Reddit. "Crazy the expedition bug still hasn’t been solved, even [if] it means to reset the progress," says another. Arc Raiders devs drop "very hot fix" to finally stomp the door and weapon exploits that have been plaguing the game since launch Arc Raiders roadmap confirms new map Stella Montis, expanded quests, 2 new Arcs to fight in November, and a new Raider Deck battle pass for December Arc Raiders players slam XP nerfs for making progression harder as leveling up now "takes forever," but some believe Embark is doing the right thing: "The nerfs are warranted" Players have been plateauing early on certain maps, with some maps leaving them stuck on the early stages of progression without any changes, no matter how many matches they play. "They still didn't fix the expedition progression stuck bug. It's been in the game since launch," comments another Redditor, who later specifies they're stuck at stage two on The Spaceport. Embark notes in the patch notes that a more robust update is coming on December 17. "We are getting ready for the much larger Cold Snap update coming on Tuesday and it will bring many different fixes we have been working on along with all the new goodies," the studio states. Hopefully this gives everyone the gift of proper progression. In the meantime, at least you won't be beamed through concrete on any of the maps. Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable.
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Anna Koselke
2025-12-11
World of Warcraft devs were going to fix the MMO's floating houses, but "we all kinda immediately agreed this was way too cool to change"
After a 21-year drought with no proper housing system, World of Warcraft players are finally able to create the virtual homes of their dreams – but the long-awaited feature hasn't arrived without its hiccups… some, apparently, more welcome than others. Midnight, the new World of Warcraft expansion, isn't here just yet – but player housing has launched into early access, giving fans of the MMO a bit of an early Christmas gift. As is the case with most fresh content, folks have been reporting bugs and the like, with Blizzard on it, working to release quick updates addressing housing-related problems. One of these so-called "problems," however, is here to stay: floating houses. If you've not had the chance to explore all that World of Warcraft housing has to offer yet, fans discovered that their homes could literally fly. Just take a look at Reddit, and you'll see floating houses in all their glory – truly a beautiful sight to behold. It seems Blizzard thinks so, too, as a new post from principal designer Jesse Kurlancheek reveals. In it, the dev says there are two housing updates rolling out today. World of Warcraft housing finally launches in early access this December for Midnight expansion owners, giving Blizzard's MMO a feature seen in the likes of Final Fantasy 14 for years After 21 years of feeling at home in World of Warcraft, Midnight finally gives me a real place to call home World of Warcraft Midnight "brought me to the verge of tears," says MMO's production director, and it's not only "our best expansion ever," but maybe one of the most important ones in 10 years Two housing updates with today's maintenance:1) Exterior decor limits now increase from 200 to 250 at house level 3! 2) We were going to fix flying houses to bring them back to terra firma, but you all made such awesome stuff, so we made it possible with the base UI instead. pic.twitter.com/B8zgOjMIwBDecember 9, 2025 Two housing updates with today's maintenance:1) Exterior decor limits now increase from 200 to 250 at house level 3! 2) We were going to fix flying houses to bring them back to terra firma, but you all made such awesome stuff, so we made it possible with the base UI instead. pic.twitter.com/B8zgOjMIwBDecember 9, 2025 Two housing updates with today's maintenance:1) Exterior decor limits now increase from 200 to 250 at house level 3! 2) We were going to fix flying houses to bring them back to terra firma, but you all made such awesome stuff, so we made it possible with the base UI instead. pic.twitter.com/B8zgOjMIwBDecember 9, 2025 "Exterior decor limits now increase from 200 to 250 at house level 3," he writes. And the second? Consider it a sort of… non-fix? "We were going to fix flying houses to bring them back to terra firma, but you all made such awesome stuff, so we made it possible with the base UI instead," as Kurlancheek puts it. That's right – instead of axing the floating houses, Blizzard is officially supporting them with in-game changes. Lead game producer Kyle Hartline chimes in with a response of his own, providing more information on Blizzard's choice to allow flying homes. "Like no joke, we had an ops channel about how to roll out the float fix, but folks shared like five of the dopest houses and we all kinda immediately agreed this was way too cool to change," he amusingly writes – and to nobody's surprise at all, the community is thrilled. "It is SO fun to build with more verticality," comments one happy fan. Another adds that it's a "massive W," stating they "love the direction" Blizzard is taking the new World of Warcraft housing system. Overall, this definitely feels like the right move on the devs' end. As the old saying goes, "If it ain't broke, don't fix it" – and while flying houses weren't originally a part of the pain, they're certainly here to stay now. World of Warcraft Midnight "brought me to the verge of tears," says MMO's production director, and it's not only "our best expansion ever," but maybe one of the most important ones in 10 years.
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Anthony McGlynn
2025-12-11
Skyrim Switch 2 input lag is being investigated by Bethesda after players complained it made the RPG "unplayable," while the devs offer a potential solution in the meantime
While we continue to wait for the slightest drip of an update on The Elder Scrolls 6, Bethesda ported Skyrim to the Switch 2, because why not. Sadly, this version arrived with a big problem in the form of input lag that’s preventing players from fully enjoying the fantasy RPG, and there’s a temporary solution while the devs look into things further. Bethesda Support gives an answer for the lag in Skyrim on the Switch 2, where a possible solution is given. If you've been affected, go to Settings, then Gameplay, then Gestures Attack, and turn that off. The post notes this is a precaution while the issue "is being investigated," so it might not have the desired results, but it should help somewhat. Skyrim arrived on Nintendo's new console just this week, with a sneaky shadowdrop (Bethesda is fond of those these days). Soon after people had downloaded the game, they noticed problems with their inputs, making it a sluggish mess and "unplayable" whether handheld or docked. Skyrim's Switch 2 port "runs like wet a**," players say Skyrim art lead knows "it's a bit of a joke" how many times Bethesda has re-released the iconic RPG Skyrim now has a Switch 2 Anniversary Edition, just when you thought Bethesda ran out of ways to re-release the RPG Although porting and optimization are tricky things to deal with, considering Skyrim is now 12 years old and already working fine on Switch 1, this has truly frustrated players. Even accessing it involves some work, since you apparently have to manually delete the Switch 1 version off your console if you want to upgrade. Sadly, Bethesda's living up to the spottier side of its reputation when it comes to re-releases here. It's a shame too, since Oblivion Remastered seemed to arrive without any major hitches this summer, sending shockwaves through the industry. We'll keep you informed on any hotfixes and remedies as they become available. "Everyone attacks the chicken in Riverwood": Skyrim devs didn't initially plan for the RPG's farm animals to turn you into a most-wanted criminal, but it was "a bit funny."
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Kaan Serin
2025-12-11
Hitman devs drop a 007 First Light trailer hours before The Game Awards, revealing James Bond's new celebrity villain before swiftly deleting it
IO Interactive has seemingly made a whoopsie as the studio today posted a new 007 First Light trailer just as quickly as it deleted any links to it, mere hours before The Game Awards 2025. (Spoilers for 007 First Light's next trailer inbound.) The iconic Hitman maker appears to have jumped the gun in revealing the celebrity villain starring opposite James Bond in its upcoming action-stealth blockbuster, and it's none other than Grammy-winning rocker and The Hunger Games actor Lenny Kravitz. The new 007 First Light trailer, reposted on ResetEra, sees our younger Bond trek to the Republic of Mauritania in pursuit of Lenny Kravtiz's character called Bawma, who looks almost exactly like the celeb, except this time he feeds people he doesn't like to his pet crocodiles/alligators. (I'm not an expert on either, clearly.) 007 First Light: Everything we know so far about IO Interactive's new Bond game 007: First Light's developers "don't really think about" the hype around the 13-year wait since the last James Bond game 007 First Light might have its own James Bond, but the Hitman studio is borrowing from "the Daniel Craig era" in one major way: his physicality It's unclear if Bawma is the game's main antagonist or a secondary foe, but if 007 First Light does end up showing up to the marketing fest that is The Game Awards 2025, we'll find out soon enough. For now, we know the show is definitely unveiling what's next for Tomb Raider after a years-long hiatus, and it includes the return of a dual-wielding Lara Croft. Plus, Clair Obscur: Expedition 33 will likely go home with more than a few trophies considering the fact that it's the most nominated game in the show's history. Otherwise, your guess is good as ours. Although, our Game Awards 2025 predictions include Half-Life 3, Fable, a second Resident Evil 9 protagonist, and a new The Legend of Zelda reveal. 007: First Light's developers "don't really think about" the hype around the 13-year wait since the last James Bond game.
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Scott McCrae
2025-12-11
Clair Obscur: Expedition 33's director reveals it isn't just the fans arguing over which is the "good" ending: "That’s something we've had a lot of arguments about in the team too!"
Clair Obscur: Expedition 33 creative director Guillaume Broche has assured fans it's not only all of you arguing about the game's endings – the team argued about it, too. This article contains story spoilers for Clair Obscur: Expedition 33's endings. Those of you who have reached the end of Expedition 33 will already know that it comes down to a conflict where Maelle and Verso want to save or erase the painted world for their own reasons. Maelle's ending is happy in the sense that everyone survives, Gustave is back, and Maelle doesn't need to deal with the poor quality of life she struggles with in the real world. But, there's an air of unease about it, and it carries some horrific implications for Maelle's future. Meanwhile, Verso's ending is more outwardly sad in the sense that everyone is erased, but Maelle lives her life as Alicia and presumably comes to terms with things. Clair Obscur: Expedition 33 lead writer says "there is no correct ending" to the French JRPG: "Both are heartbreaking in their own ways" Clair Obscur: Expedition 33 director wants the French RPG to be open to interpretation, but thinks "we failed as writers" if you don't connect to its cast as humans Clair Obscur: Expedition 33's Verso actor prefers Maelle's ending to his own "because I really like my acting in it" – "choose the Maelle ending and you'll see why I won this award" As both endings are pretty bleak, fans have argued about which is the "good" ending. Maelle and Verso's actors both agree on liking Maelle's the best (although in Verso actor Ben Starr's case, it's "because I really like my acting in it"), and even the developers have been part of the discourse, with Broche being no exception.Speaking to GameSpot, the lead is asked if there is one true or "good" ending to the game, to which he reveals, "That’s something we've had a lot of arguments about in the team too!" Broche explains, "I think your reaction to the endings, and which one is the 'good' ending, is super subjective and related to your own personal experiences in real life." He gives props to lead writer Jennifer Svedberg-Yen and "our amazing mocap and voice actors" for how impactful the finales are, adding, "sometimes there is no clear 'good' or 'bad' choice in life that everyone will be happy with, and living within the gray, and those complex choices, are what make us real people." And, in a diplomatic move, Broche adds, "Ultimately, what matters is your own interpretation of the ending and of the story." As Clair Obscur: Expedition 33 Monoco actor gets nominated for a BAFTA Award alongside 3 more of the RPG's cast members, he has only one thing to say: "F**k"
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Scott McCrae
2025-12-11
"I have zero news" about Kingdom Hearts 4, Kairi actor clarifies after fans were convinced they might have revealed a spoiler for the upcoming RPG: "I totally understand the confusion"
Phineas and Ferb and Step Up actor Alyson Stoner has released a statement addressing the Kingdom Hearts community after fans took a statement as a spoiler for Kingdom Hearts 4. Kingdom Hearts fans are perhaps the most copium-fuelled of all the fanbases. Sure, The Elder Scrolls 6 fans have had less info on their next game, but that fanbase has (mostly) accepted the game is nowhere to be seen. Meanwhile, Kingdom Hearts fans are picking up on anything that could be related to Kingdom Hearts 4; there's no hiding from how dedicated they are, which has led to some confusion around an actor's comments. A clip of Stoner at a convention went viral within the Kingdom Hearts community, where Stoner talked about their roles in the series. "I voice Kairi, and Xion, and Naminé," Stoner said, adding: "A lot of people don't know about the Naminé, so I hope I'm not spoiling something that I'm not supposed to say out loud." Kingdom Hearts 4 hopium is in overdrive thanks to a single image of Sora's voice actor in the studio: "YALL IS IT TIME??? IS IT FINALLY TIME????" Kingdom Hearts 4: Everything we know so far Final Fantasy and Kingdom Hearts fans in shambles after "an announcement for Square Enix's beloved series" at PlayStation's State of Play stream was Octopath Traveler 0 Naminé is credited as being voiced by Brittany Snow in Kingdom Hearts 2 and Meaghan Martin in future appearances, which led fans to think Stoner was saying Naminé is back in Kingdom Hearts 4 and will be voiced by them. After it blew up, Stoner made a post on their Instagram story (which has been archived by the Kingdom Hearts subreddit) clarifying the situation. Stoner, who says Kingdom Hearts "continues to be one of the most meaningful experiences I've had in the booth" explains: "Unfortunately, I have zero news of KH4, but I'm just as eager to hear updates! Trust me, I have zero points of information." They continue: "Regarding my 'spoiler' comment in the brief interview, that was merely a colloquial attempt (or error, I'm learning?) at saying many people are often unaware of the other characters we actors voice," and that "I meant to imply that these realizations can feel like a 'behind-the-scenes spoiler' about the project for some people, not that I was breaking confidentiality on any project." Stoner continues, "I totally understand the confusion and apologize for any false implications/speculation. I didn't mean to imply there's another game or that I'm currently recording any roles." They add that they'd "genuinely be equally enthusiastic to hear about KH4, regardless of whether or not I were asked to be involved as a voiceover actor." And as a final bit of info to help their case that this really wasn't a spoiler, Stoner says: "After 25 years of nonstop experience with press interviews, there is 0% chance I would accidentally spill something that massive… if I were under a contract, my lips would be sealed shut." They also note the level of secrecy a lot of these projects have, saying, "Disney didn't even notify the main cast of Phineas & Ferb when the show was coming back. We learned through a public press announcement, along with all of you. So, as they say, we're all in this together." But that doesn't answer when Stoner voiced Naminé, as they had never been credited; thankfully another fan posted on Twitter, possibly solving the mystery. Twitter user Mike Kennedy says, "Don't want to burst anybody's bubble, but I was at the event, and Alyson told me at the table they had voiced Naminé for a fill-in line or two in a past game and thought it was cool/funny that nobody ever really noticed." Given that Riku actor David Gallagher previously did uncredited voice work as a younger Xehanort in Birth By Sleep, that somewhat tracks with the series. Final Fantasy 7 Remake Part 3 is "going very smoothly" and the "announcement timing has been decided," Square Enix's Tetsuya Nomura says, and Kingdom Hearts 4 is also "progressing well."
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Kaan Serin
2025-12-11
Cyberpunk 2077 "pretends to be GTA" with the intro's glitz and glam, but the RPG's lead quest designer says CD Projekt Red was "trying to trick you"
Cyberpunk 2077's opening hours go to great lengths to show V and players the thrills of a crime-filled life. Fast cars, expensive guns, a new crib, drunken bar fights with bestie Jackie, and high-speed chases flash by in the game's introductory montage – but lead quest designer Pawel Sasko explains that developer CD Projekt Red intentionally pulled the rug from under players with its intro. Then-designer and now Cyberpunk 2 director Pawel Sasko speaks to TheGamer about how the neon-sponged RPG begins by making players think they're in for a Grand Theft Auto-style adventure about the highs and lows of being a criminal. "Cyberpunk starts, and it pretends to be GTA," he says. "You are going to become a legend. And it's about getting money and cars and becoming a person in Night City." That's until CDPR pulls a switcharoo, at least, with V swallowing a bullet by the time the prologue ends and the entire game instead turning into a fight for survival. "We are trying to trick you," Sasko adds. "We are trying to tell you this is your dream. And the thing is, that is all true until you get shot in the head. In that moment, we reset everything." 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG Cyberpunk 2077 lead writer says the RPG's main antagonist is Night City itself: "It's Night City versus everyone else" Cyberpunk creator Mike Pondsmith got to play Cyberpunk 2077 before the RPG's infamous launch, only to see his V randomly T-pose pantsless: "We're fixing that, right?" Despite being set in a capitalist nightmare where everyone's out for themself (and their wallet), Cyberpunk 2077 does eventually let you find joy in that fantasy. Buying fancier cars and bigger condos is part of the game's progression, after all, but Sasko is right in the sense that Cyberpunk 2077's main quest is in no way interested in being a rags-to-riches story by the time Johnny Silverhand's whispering revolutionary soundbites in your ear. In the end, all that money can't buy you a cure. 5 years on from Cyberpunk 2077, CD Projekt Red reveals why making Night City the "main antagonist" created an irresistible RPG: "Exploring the darker side of human nature is exciting"
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Matt Tate
2025-12-11
Wario’s one and only 3D platformer is now playable on Switch 2
Nintendo has been slowly drip-feeding us GameCube games since the console joined its Nintendo Classics offering when the Switch 2 launched in June, and we just got another one. Switch Online + Expansion Pack subscribers can now play Wario’s one and only 3D platformer on the service. Wario World launched in 2003 and was developed by Treasure (Gunstar Heroes, Ikaruga). You play as Wario, the flatulent antithesis of Nintendo’s primary mascot, in what is a combat-heavy platformer. Wario’s castle has been overthrown by an evil piece of sentient jewellery called Black Jewel, and it’s up to the garlic-loving antihero to punch and piledrive everything in sight in order to reclaim it. Wario World was a relative commercial hit for Nintendo, but while many reviewers praised its chaotic gameplay, the game’s short length pulled the scores down. Interestingly, the same criticism was leveled at the similarly brief Luigi’s Mansion, which joined the Nintendo Classics app just ahead of Halloween. Wario World becomes the seventh GameCube game that can be played on the Switch 2 via NSO. The service launched with The Legend of Zelda: The Wind Waker, F-Zero GX and Soulcalibur II. Since then Nintendo has added Super Mario Strikers, Chibi-Robo!, Luigi’s Mansion and now Wario World. The likes of Super Mario Sunshine and Fire Emblem: Path of Radiance will arrive at some point. It’s been a good week for NSO subscribers who enjoy retro 3D platformers. Yesterday Nintendo announced that Rayman 2: The Great Escape and Tonic Trouble are coming to its N64 emulator on December 17.
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Scott McCrae
2025-12-11
Assassin's Creed Syndicate and Journey composer says "rarely, if ever, has a team inspired me" like the Clair Obscur: Expedition 33 devs: "They make us all better"
Assassin's Creed Syndicate and Journey composer Austin Wintory joins the chorus of games industry icons heaping praise on Clair Obscur: Expedition 33 and its devs. No matter how you feel about Clair Obscur: Expedition 33, its underdog story has been one of the best things about the games industry this year. The passion project from a new studio formed of former Ubisoft developers becoming the most-nominated game in The Game Awards history is downright inspiring. And even as someone who is still rooting for Donkey Kong Bananza to take home the big one, the other undeniable thing about Clair Obscur: Expedition 33 is that its music absolutely slaps. I went in expecting a very sombre soundtrack in Sandfall Interactive's RPG, with most of the music sounding like the main theme, Alicia, only to have my ass blown off by one of the most incredible and varied soundtracks of the year (shoutout to Monoco's theme). So it's no surprise the music caught the attention of one of the best composers in the industry. As Clair Obscur: Expedition 33 gets snubbed at the 2026 Grammys, Assassin's Creed and Journey composer says he'd "happily trade places" with the RPG Not even Clair Obscur: Expedition 33 devs can believe it's the most-nominated Game Awards title in history: "There are so many deserving, precious games from this year" Clair Obscur: Expedition 33 devs say "being recognized in Japan" is "very personal to us" after making a game "inspired by so many incredible JRPGs we grew up with" "What an absolute joy and privilege to spend time" with Sandfall Interactive Clair Obscur: Expedition 33 composer Lorien Testard "this week," says Wintory. Wintory is best known for composing music for the likes of Assassin's Creed Syndicate, Hades 2, and Journey, (the latter of which was the only game ever nominated for the Grammy Award for Best Score Soundtrack for Visual Media). The renowned composer shares images of him hanging out with Clair Obscur's own composer, Testard, as well as other devs including creative director Guillaume Broche. What an absolute joy and privilege to spend time with @SandfallGames and @lorien_testard this week. Rarely, if ever, has a team inspired me as they have. They make us all better. pic.twitter.com/nbkBmBPy84December 11, 2025 What an absolute joy and privilege to spend time with @SandfallGames and @lorien_testard this week. Rarely, if ever, has a team inspired me as they have. They make us all better. pic.twitter.com/nbkBmBPy84December 11, 2025 What an absolute joy and privilege to spend time with @SandfallGames and @lorien_testard this week. Rarely, if ever, has a team inspired me as they have. They make us all better. pic.twitter.com/nbkBmBPy84December 11, 2025 Wintory has massive praise for the team: "Rarely, if ever, has a team inspired me as they have. They make us all better." Clair Obscur: Expedition 33 is nominated for Best Score and Music at The Game Awards today, alongside 11 other nominations, including for the big Game of the Year award. We'll just have to wait and see how it fares in a few hours. As Clair Obscur: Expedition 33 Monoco actor gets nominated for a BAFTA Award alongside 3 more of the RPG's cast members, he has only one thing to say: "F**k"
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Heather Wald
2025-12-11
Cyberpunk 2077 lead writer says the RPG's main antagonist isn't Arasaka or Adam Smasher, it's Night City itself: "It's Night City versus everyone else, even the big guys"
Cyberpunk 2077's lead writer has explained who the true antagonist of the game is, and even with the likes of Adam Smasher or the Arasaka Corporation, it's Night City itself that takes the crown. It's hard to believe that it's been five years since Cyberpunk 2077 was released after years of anticipation. And sure, it was a total mess that was released in such a state on consoles that it had to be pulled from storefronts, but it eventually became one of the best RPGs of the modern era thanks to a string of updates to turn things around. But one undeniable aspect of the game is how engrossing Night City is as a place to explore, and it sounds like that was very much intentional. 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG Cyberpunk creator Mike Pondsmith got to play Cyberpunk 2077 before the RPG's infamous launch, only to see his V randomly T-pose pantsless: "We're fixing that, right?" Cyberpunk 2077 and Witcher 3 veteran says superhero smash hit Dispatch is "my game of the year" – and it certainly wouldn't be replicable with AI Obviously, V runs afoul of multiple people and groups over the course of Cyberpunk 2077's story, but the city itself takes no sides and takes no prisoners. "Of course, we've got Arasaka, we've got Adam Smasher and all the other guys, but actually it's Night City versus everyone else, even the big guys." Marchewka adds. "That's a cool concept to make the city the main antagonist." While obviously the regular person is going to face the harsh realities of the city more than the corporations, it is a universal truth of the world that you aren't getting out unscathed, so I absolutely get what CD Projekt was going for. Look back at the The Making of Cyberpunk 2077's metro system.